Universal Assets & Attributes

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In Evosolaria, some Assets and Attributes are Universal, meaning that they have a single numerical representation for each Account (Player-controlled civilization or NPC-account) and that they are independent of location (they aren't localized). Universal Assets are generally produced in Colonies and pooled together at the Civilization Level, from where they can be spent on various projects, either not localized as well (e.g. unlocking cultural evolution tiers and new concepts on the Culture Wheel) or localized (e.g. funding research projects on colonies or using your merchant fleet to transfer resources between planets). Universal Attributes on the other hand are numerical representations of factors that influence the entire civilization and/or may themselves be calculated from the values of local attributes or other universal attributes.

Universal Assets

 * EVOs


 * Credits


 * Research Points


 * Culture Points


 * Merchant Fleet
 * Strategic Fuel Reserve

Universal Attributes

 * Civilization Unity
 * Expansion Index
 * Colony # Index
 * Population Index
 * Universal Approval
 * Patronage Boon
 * War Weariness
 * Golden Age Counter
 * Ethnic Fervor
 * Fleet Maintenance
 * Social Factors
 * Economy
 * Industry
 * Growth
 * Support
 * Science
 * Culture
 * Environment
 * Morale
 * Discipline
 * Intel
 * Efficiency